#ifndef GLOBAL_VARIABLES_H
#define GLOBAL_VARIABLES_H


#include <iostream>
using namespace std;

enum Movable_type{SAND, HOLE, DIGDUG, MONSTER, WEAPON};
enum Direction{UP, DOWN, LEFT, RIGHT,NONE};
enum Move_status{CAN_MOVE, CANNOT_MOVE, DIED_TRYING_TO_MOVE};


//Temp here for testing
//--------------------------------------------------
//the speed at which the game's timer operates - initialize to 60 FPS
const int FPS = 30; 

const int screen_width = 700;
const int screen_height = 700;


const int _game_grid_elements = 80;
const int _game_box_size = ((int)((int)screen_height*0.85)/_game_grid_elements)*_game_grid_elements;

const int _game_box_start_y = (screen_height - _game_box_size)/2;
const int _game_box_start_x = _game_box_start_y;
//--------------------------------------------------

#endif